All Rights Reserved. This datasheet has Elites Battlefield Role. And of course, they can also benefit from all the battlesuit-specific stratagems as well, including ignoring cover, rerolling wounds, and inflicting mortal wounds on melee combatants. I’d be running quite the pack of Vespids if I could find them on eBay at a reasonable price. • One model may replace its burst cannon with a fusion blaster. Give it to your Tau Sept suits and you'll be re-rolling Overwatch on 5+ which makes a HUGE difference for charging units. The Shield Generator is perhaps the least obvious choice for the unit; although a tad expensive (8pts per model), it turns the unit into a real hassle to deal with overall- minus one to hit, 2+ armor (thanks to cover), and a 4++ with two wounds is a lot of layers to break through, though I’m not sure it’s worth the price overall. Dude just globbed the XV25 … Since my stealth suits want to be in cover at the start of turn 2 I could almost guarantee if my stealth suits are alive the vespid will get cover making them reasonably durable. I have used all three of those units in games before, but never had the stratagem actually come up as particularly important. Still, it’s a fairly reasonable weapon, so we can’t complain about it too hard (although the short range is certainly vexing on what should be a skirmisher unit.) Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. What drew you to T’au in the first place? Equipped with either the XV15 or XV25 Stealthsuit, these teams operate independently from other military formations. I run enough fire warriors so pulse rounds so I have enough of them and I need to make sure my fusion shots count. 2 years ago. Something else to be aware of that I didn’t see you mention is the Wall of Mirrors stratagem. Which allows you to, at the beginning of your Movement phase, (the same time as when a Home Beacon is placed, so you choose the order of operations) pick a Stealth Team within 6″ of a Ghostkeel and redeploy anywhere within 12″ of the Ghostkeel but more than 9″ away from an enemy unit. Products search. The XV95 is the heaviest class of Tau stealth battlesuit, designed to infiltrate enemy lines and create confusion by unleashing a torrent of heavy weaponry before disappearing. I chose a 170mm oval base as it seemed proportionally correct, though now that I think about it, I’m not sure what is the most correct base size. If you’ve already got a T’au army you should have plenty of drones to add but if you don’t you’ll probably need to pick up a few blisters of tactical … 48 st5 shots is nothing to sniff at. Strength and toughness of four give them a pretty decent basic array, and with two wounds and 3+ armor they are pretty resilient overall. Sort by. The target unit does not gain any bonus to its, T’AU EMPIRE models attacking this unit do not suffer the penalty for moving and firing. The greatest proof of the superiority of the T’au’va is the sight of a hundred pulse rifles firing in unison. Four + kroot, nearly 5 hounds…. It is a guy(tau) in a suit, with a big gun and cool details. 44 comments. Stealth suits are a viable alternative to str 5 for the tau. Get the latest info, sweet deals, and additional Frontline content through our email list. That doesn’t make any sense. This used to be a much more powerful option when it could be placed at the end of the movement phase (allowing your Stealths to move over and place it where you wanted it) rather than the beginning; it’s still not wholly worthless, but all things considered it’s probably not an exciting option. I … I think they are a sleeper that, while are not an auto-take, are worth looking at in a few circumstances. Combined with their other defensive stats and whatnot, it makes them a surprisingly hard-to-deal-with unit. You see, I haven’t played since 5e, which is a long time. Yeah I think that’s the right way to go about. Share - Tau - Stealth Suits (~6) - #17091. I’m not convinced it’s really worth the points but that is the best strategy given the current restraints I could come up with. Finally, there is also one other unique option available to the squad that can’t be bought by any other units in the Tau codex, although if we’re thinking about it’s really more of an upgrade for another unit rather than the Stealth Suits. I believe I have the right scale for them, once … Tau Stealth Suit I have cooled off on my tau since i started playing warmachine. The benefit from Vior’la Hot Blooded stratagem, but not the sept trait. Note that this is all hit rolls, whether in shooting or in melee, and thus is a very versatile ability that will protect them in almost every situation. It is considered the pinnacle of Tau stealth technology. If you want to assume cover sure, normally 3+ armor though. I think the Beacon is only useful for bringing in Crisis Suits (and maaaaaaaybe Hazard Suits, if they ever fix the price/statline on the Fusion Cascade.) They shoot and move, stay out of range easily, and are more resiliant to shooting and melee than fire warriors. But if that was all they could do, they wouldn’t really be worth your time, nor the additional points cost above something like Drones. Orks. If the squad is worth alot of points, it goes up in target priority and the unit its self isn’t that hard to remove sadly. Tau Titan Another of Fil Dunn's creations, this is actually the second Tau titan he created using parts from Tau Piranhas, Hammerheads and a Stealth Suit torso for the head! They operate like lite Primaris Intercessors with Jetpacks, worse BS, and shorter range dakka. I’ll have a lot to say about the Stormsurge for sure; I think it’s better than people give it credit for, although certainly not without some significant weaknesses. If you have crisis suits and your opponent knows the stealth suits are the delivery system you can almost guarantee the stealth suits are dead T1/T2 before they do their job. This role is filled by Shield drones or gun drones (or firewarriors really) The idea that these guys do much other than soak fire is silly (and that idea is a bit silly too) Let us just remember that they cost the same as four firewarriors. With the ability to get anywhere on the field turn 1, Stealth Suits are amazing at grabbing distant objectives as well as scoring various positional secondary objectives such as Recon or Behind Enemy Lines. Since the stealth suits are often on their own the loss of 5+ overwatch is not a big deal. If they are a priority for your army, though, then we have to start looking at ways to handle them. Posted on September 12, 2018 I’m right now waffling on triple-fusion+shield vs ion+burst+ATS. And while Y’vahra’s are not weak by any means, they’re more of a gatekeeper than a top table unit, imo. Last Call for LVO 2019 40k Champs Tickets! What to orks? I’m under the impression it’s not sold with a base and I got mine in a trade, badly damage (since restored) so had to base my own. Something like 7 wounds instead of 6 so a single lucky shot wouldn’t take it out. Stealth Suits are a great example of a specialist unit- excellent at their particular niche and able to do several different useful things, but outside of that role somewhat lackluster and thus not automatically a feature of every army. Tabletop Gaming News, Tactics and Discounted Supplies, Tau Codex Review: Elites: XV25 Stealth Suit. Not pens. But the Pens are just so brutal and hilarious. Make offer - Warhammer 40k Blank Greeting Birthday Card Tau Stealth Suit And Pathfinders. Have you experimenting with trying to get all the moving parts of this tactic to work in a game? Stealth Suits can be very annoying to deal with, but at the same time they can also be laughably easy as well. What about Gun Drones coming in within 9″ to take advantage of half range combined with a Cadre Fireblade? For as useless as Crisis are now, we should at least be able to get off a hidden power fist if … They can, of course, get into your backline and harass you just like any mobile unit and which you should be prepared for, but if you have some vaguely-competent melee in the area they probably are not going to take the chance and will likely just sit about trying to pip wounds off your objective-campers. As already mentioned, many of the multidamage multishot weapons out there (including but not limited to Avenger Cannons, Disintegrators, Impaler Cannons, etc, etc) can be a pretty bad time for Stealth Suits, especially if they also come with good AP values as well- and many of them do. Weapons that can ignore cover also get a lot of mileage against Stealth Suits, since they drop them down from that all-important 2+ save; for similar reasons, melee attacks can do a pretty decent job on the unit, although you potentially have to eat overwatch in order to get the opportunity to do so. Not as highly as the Double Tiger Shark. Assault with the stealth suits first then the drones tie up the tank so it can’t fall back and you create an area in a good chunk of the enemy army where your stealth suits are closer then any of your commanders and unable to be shot. Fusion blaster used in following datasheets: Markerlight used in following datasheets: Heavy weapons are the biggest and deadliest guns on the battlefield, but require reloading, careful set-up or bracing to fire at full effect. Tau Sept units with this have 55% - better than BS 4+, which is the standard for our army. Stealth suits are either tar pits or forward damage. Tarpit and forward damage are not the two most important roles of a Stealth Suit; in fact, those two are probably the _least_ important jobs of the things I’ve talked about using them for, well behind their main jobs of screening and/or scoring unit. Like most Tau units, Stealth Suits have the For the Greater Good rule, allowing them to support nearby allies with overwatch fire. XV8 Crisis Battlesuits have been utilised almost since the start of That said, not all Tau lists just run maximal numbers of the “good” units, because in 8E you need to have a balance of different types of firepower. Find the best units and take as many of them as you can? I’ve been toying with Dal’yth sept Stealth Suits just so that I could infiltrate them where ever the heck I wanted to and know they’d get a cover save assuming I didn’t go first. Which I think is plenty to be honest, as it is small enough to hide behind some terrain pieces without getting unwieldy. teleporting to the battlefield), then at the end of that phase the model may immediately shoot at one of those units as if it were your, A model with a target lock does not suffer the penalty for moving and firing, Ghostkeel, Riptide and Stormsurge/all other models, Y’vahra/Ghostkeel and Stormsurge/other units, Y’vahra, Ghostkeel, Riptide and Stormsurge/other units. Generally speaking, I find that Ion + Burst + ATS + TLock is my default. I had my bases made custom, but I believe that the FW standard one is a 5.5″ circular base, or somewhere right around there? Gun Drones don’t typically need to arrive right next to their target, so it doesn’t affect them much. an AP of 0 becomes -1, an AP of -1 becomes -2). I can’t wait to read your Stormsurge article because I don’t think we agree on its value. Please comment and Enjoy!!! I wish they were a bit better but I love that model. Enter Stealth Suits. Problem as usual is the points vs efficiency issue. Whoops, misspoke. Regarding T’au sept and a buddy unit, unless I am mistaken, T’au Sept units should overwatch on a 5+ and not require a buddy unit.Like a self aura, wouldn’t they count themselves and thus get the benefit? They aren’t amazing but they aren’t a waste of points either just not optimized. Clearly it’s not always that simple, but multiple of a really strong unit is still a thing and a reason why the Rule of 3 was introduced. For 20pts the squad can be equipped with a Homing Beacon, which can be placed at the beginning of the movement phase and allows one unit arriving via Manta Strike to instead make a Low-Altitude Drop (which is the same thing, but they have to be placed wholly within 6″ of the Beacon and don’t care about proximity to the enemy.) Tau balance definitely needs work, but Stormsurges aren’t FW and Y’vahras aren’t quite as good as they seem. They also are great for screening your Coldstar Commanders that go leaping forward to hit a hard target, since they can deploy heavily forward and are fairly hard to get rid of; the two can complement each other nicely, with the Coldstar bringing the anti-tank and the Stealth Suits the anti-infantry needed to ward off different types of units. But Wall of Mirrors itself is an alright thing to have in your back pocket if you’re running both Stealths and Ghostkeels, you just shouldn’t rely on it to do anything most games. Close. Furthermore they don't need a devilfish to keep moving at a decent rate, and with gun drones in the unit, they blast everything easily. Tau stealth suits. Not being aware of this sort of shenanigan could really ruin your day and it breaks the normal deepstrike rules so much I feel it’s worth pointing out. Any member of the squad can also take a single support system from the normal Tau list, even mixing and matching between the members of the team if you want; this can get pretty expensive pretty quick if you aren’t careful, but judicious choices can really boost the usefulness of the unit and some of the options are even cheap enough that you can feasibly put them on everyone without completely breaking the bank. Tau are a good enough army that you can most certainly succeed reasonably well with them if you put your mind to it, as you can with most armies in 8th Edition; presumably Orks will be as well once they get their codex, although we don’t actually know anything about them yet. > Huh, so what (if anything) does that say about the balance of the faction internally and against other factions if a lot of “competitive” lists are running multiple stormsurges, yvahras and other big FW units? • The Shas’vre may take a markerlight and target lock. level 2. Overview. Most of the targets that Stealth Suits will be running into on their position on the field are gonna be enemy troop units, and against those the Fusion just doesn’t have the numbers that the Burst Cannon does. Though multiple Stormsurge lists have been seen, they haven’t placed highly to my knowledge. Tau Sept is good for them, though they often don’t have a buddy unit nearby to get the bonus; Sa’cea and Vior’la are both pretty fine as well. Tau stealth suit. They also have Bonding Knife Ritual, which lets them pass any morale check if they roll a natural ‘6’ on the die- though this won’t typically be relevant due to the small squad size, it’s still nice for when you take larger units or if the enemy is penalizing your leadership somehow. They compare very favorably to Strike Teams and other units in terms of durability, in both melee and against shooting. We haven’t talked a lot about how to equip your Stealth Suits themselves, and honestly there aren’t a lot of options in that respect- the real question basically comes down to “do I take a Fusion Blaster or not?” I generally don’t- it’s expensive enough that it’s not a trivial cost, but the real loss tends to be in the mixed role that the unit ends up performing. It’s really a hard choice. A model equipped with an advanced targeting system increases the AP characteristic of all of its weapons by 1 (e.g. So understanding early on how much effort you’re willing to dedicate to them is pretty important, because if they’re not a priority you can just kinda sideline them pretty easily- a single squad of Stealth Suits brings less firepower than a minimum Strike Team for almost triple the cost (12 S5 shots vs 15 from the Strike), so if you’re just looking to degrade the enemy’s shooting they are probably one of your lowest-priority targets. Tau - Stealth Suits (~6) - #17091. Lists that make good use of Pathfinders or Gun Drones as a screening unit can also potentially drop them, and some of the very focused builds (e.g. Posted by 1 year ago. 3 XV25 Stealth Battlesuits (one with a fusion blaster), 3 Pathfinder Gunners (two with ion rifles and one with a rail rifle) – this kill team has some utterly brutal damage output, making each hit all the more likely to take their target out of action. On the tabletop, Stealth Suits (regardless of their mass designation) have a statline somewhere between basic Tau infantry and those of the larger battlesuits such as Crisis. I will try and get a Piranha article done- they’re one of my favorite Tau units and I own like eighteen of them. Stealth Suits also seem like good ways to get Crisis Suits down the field. That way my ghostkeel/aggressive cold star commander can have some additional drones to dump wounds off on. Maybe not T1 against a good opponent but the threat has to be respected and is realistic in turns 2/3. Follow up question: You mention a Homing Beacon being useful for deepstriking in Gun Drones. Getting the CFB that far forward might be a challenge, but if possible, the firepower would be worth it, even with the change to the “extra shot per model” versus “extra shot per weapon”. Warhammer 40K Tau xv-15 Stealth Suit, Metall, GW. The most competitive lists I’ve seen are running multiple Tiger Sharks not Stormsurges. Note: Since the Stormsurge is a VEHICLE this can be combined with the Point Defence Target Relay … Really the rationale extends only to the first turn, to give them a little more defensiveness in any situation. Advanced Targeting System is borderline usable, since unlike many other suits you don’t give up a weapon to get it; if you’re taking a large squad and intended to use buffs to maximize their performance, it might be worthwhile. The Beacon doesn’t need to be used immediately, but it does short out of the enemy moves within 9″ of it, so you will typically want to be doing so. Admittedly, this is a tactic that will only see an opportunity ~10% of the time (stat pulled right out of thin air) and requires a Ghostkeel. Well, I mean, Stealth Suits _are_ reasonably tough; not invulnerable, obviously, but with 2+ armor, -1 to hit, and multiple wounds, they’re about as tough as units can generally be overall. A smaller vespid squad will fall lower on the threat level and hopefully let the stealth as a delivery system be ignored until after you deliver the unit and it can trade up. Even with the beta FAQ limiting first turn arrivals of reserves, there are still lots of ways to bypass this (e.g. And though they are generally in a prime position to be assaulted, the penalty from their Camouflage Fields along with their natural resilience generally means that they will be able to scoot away with 1-2 squad members still alive and continue doing their job; they can even put out a surprising amount of damage in combat if you get lucky, as a basic squad gets seven S4 attacks. First and foremost is the lack of the Fly keyword, and this is absolutely critical to understanding why Stealth Suits are so useful. Vior’la makes them pretty mobile and the double tap strategem can turn a full unit into a non trivial annoyance. Destroyer and seeker missiles fired at this unit use the firing model’s Ballistic Skill (and any modifiers) rather than only hitting on a 6. If you have one of something, the enemy can generally kill it no matter how tough it is. Still, if your dinky little 84pt unit of objective-grabbers is getting attention from your enemy’s 600pt Knight, there is a pretty good chance that they aren’t going to be nearly as much damage to rest of your list, which is good for you regardless. Yes, they can be annoying if they are harassing you from the flanks or rear, but they are generally going to be a lot less important than most other elements of the Tau army that you should be focusing on- as said, they have one of the lower firepower-per-point ratios for the army, since they pay quite a bit for their survivability. It can include up to 3 additional Stealth Shas’ui (. Tau tend towards medium-high model count armies with a mix of big and little stuff. If you enjoyed playing during 5th Edition, I think now would be a great time to get back into the game; a lot of what made the game good back then (vibrant competitive scene, quick codex releases, good variety of high-end builds) is also very true now, even though the actual game rules themselves are fairly different. The T’AU EMPIRE keyword is used in following T’au Empire datasheets: The keyword is used in following T’au Empire datasheets: The BATTLESUIT keyword is used in following T’au Empire datasheets: The INFANTRY keyword is used in following T’au Empire datasheets: The JET PACK keyword is used in following T’au Empire datasheets: The FLY keyword is used in following T’au Empire datasheets: Advanced targeting system used in following datasheets: Counterfire defence system used in following datasheets: Drone controller used in following datasheets: The and DRONE keywords are used in following T’au Empire datasheets: Early warning override used in following datasheets: Multi-tracker used in following datasheets: Shield generator used in following datasheets: Target lock used in following datasheets: Velocity tracker used in following datasheets: This unit contains 3 Stealth Shas’ui. Due to the resilience of a Ghostkeel, I’m not convinced that’s necessarily a tax though. share. Also keep in mind if you’re trying to do some Crisis alpha strike shenanigans that a Low-Altitude Drop is not a Manta Strike, and thus will prevent you from using the Farsight stratagem to get that +1 to hit. Most turns yes. Stealth Suits are infantry, they should never have any trouble getting cover if they want it. Since Stealth Suits have fly, the tri-point tactic does not work on them- they can simply pass over the enemy so long as there is at least one open space somewhere within 8″ of their position, which is all but guaranteed. It’s a common competitive T’au list at present. A projected holo-beam illuminates the target, rendering it vulnerable to pinpoint fusillades from supporting units. save. Would you like to know more? I’ve though about using homing beacons to guarantee I can deep strike in cheaper units T2 like gun drones or vespid. I haven’t really touched Gun Drones since their price hike despite them still being decently point efficient. 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